Limitations
- Only copying of exported properties will be supported
Nodewon't have any children or parents in the methods, useRLinkhelper for operations on the tree. Any changes toplaceholderdirectly won't be included in editor history- Can be slow. Set plugin's max depth or local settings
- Support for turning
Callablewith already bound arguments and unbind is very spotchy. Pass unmodifiedCallabletoRLinkButtonand use its methods to bind values and unbind - C#: Can't bind variable directly to
Callable. It is still possible throughGodotHelper.Callable, seeeditot_csharp/csharp_scripts/ToolTestingCallable.cs, prefer to useRLinkButtonCS - C#: Callables created through
Callable.Fromwill cause assembly unload error, prefer to useRLinkButtonCS - C#: Can't create
Callableto static methods, prefer to useRLinkButtonCS
Version Limitations
4.1
get_argument_countdoesn't exist, soRLinkwill always be passed toCallablewith bound arguments or unbind. Addunbind(1)to ignore it- C#: Can't export
Callable. Only_Getis supported forCallable, seeeditot_csharp/csharp_scripts/ToolTestingCallable.cs, prefer to useRLinkButtonCS
4.2
get_argument_countdoesn't exist, soRLinkwill always be passed toCallablewith bound arguments or unbind. Addunbind(1)to ignore it